Tuesday, March 31, 2015

BZRK Apocalypse

BZRK Apocalypse
Michael Grant
Fiction G7675b3

Noah and Sadie have seen death,a nd it holds no terror for them.  Madness does, though.  And losing each other.  But they will not sit back, helpless witnesses to an invisible apocalypse.  The world is being destroyed from the insdie out.  It's time to take up the fight once more, in the streets and in the nano.  And they'll give everything they have to stop the Armstrong Twins.

But are the Twins the ultimate enemy?  Nobody has ever known the identity of Lear, the shadowy leader of BZRK.  Just who have they been fighting for?

As madness spreads like a plague, one thing becomes terrifyingly clear: this was Lear's game all along.

And Lear hasn't been playing fair.

(From publisher.)

Althea & Oliver

Althea & Oliver
Cristina Moracho
Fiction M791a

Althea Carter and Oliver McKinley have been best friends since they were six; she’s the fist-fighting instigator to his peacemaker, the artist whose vision balances his scientific bent. Now, as their junior year of high school comes to a close, Althea has begun to want something more than just best-friendship. Oliver, for his part, simply wants life to go back to normal, but when he wakes up one morning with no memory of the past three weeks, he can’t deny any longer that something is seriously wrong with him.

And then Althea makes the worst bad decision ever, and her relationship with Oliver is shattered. He leaves town for a clinical study in New York, resolving to repair whatever is broken in his brain, while she gets into her battered Camry and drives up the coast after him, determined to make up for what she’s done.

Their journey will take them from the rooftops, keg parties, and all-ages shows of their North Carolina hometown to the pool halls, punk houses, and hospitals of New York City before they once more stand together and face their chances. Set in the DIY, mix tape, and zine culture of the mid-1990s, Cristina Moracho’s whip-smart debut is an achingly real story about identity, illness, and love—and why bad decisions sometimes feel so good.

(From publisher.)

Tuesday, March 17, 2015

Harry Potter: The Creature Vault

Harry Potter: The Creature Vault
Revenson, Jody
R. Q. 791.4372 R322h

(NOTE: This is a reference item.  You may come look at it in the library, and glory in its marvelous pages, but you cannot check it out.)

Dementors and House-elves, merpeople and Chinese Fireball Dragons—these are just a few of the magical creatures and frightening monsters populating J. K. Rowling's wizarding world. Harry Potter: The Creature Vault is a fascinating look at how this menagerie was brought to life for the blockbuster Harry Potter film series. Detailed profiles of each creature include rare concept illustrations, behind-the-scenes photography, and filmmaking secrets from the Warner Bros. archive. A removable poster picturing each of the creatures and an interactive Eeylops Owl Emporium catalog complete this must-have package.

(From publisher.)

Lies We Tell Ourselves

Lies We Tell Ourselves
Robin Talley
Fiction T145l

In 1959 Virginia, the lives of two girls on opposite sides of the battle for civil rights will be changed forever.

Sarah Dunbar is one of the first black students to attend the previously all-white Jefferson High School. An honors student at her old school, she is put into remedial classes, spit on and tormented daily.

Linda Hairston is the daughter of one of the town's most vocal opponents of school integration. She has been taught all her life that the races should be kept "separate but equal."

Forced to work together on a school project, Sarah and Linda must confront harsh truths about race, power and how they really feel about one another.

Boldly realistic and emotionally compelling, Lies We Tell Ourselves is a brave and stunning novel about finding truth amid the lies, and finding your voice even when others are determined to silence it.

(From publisher.)

Wednesday, February 25, 2015

Afterworlds

Afterworlds
Scott Westerfeld
Fiction  W5233a

Believing is dangerous...

Darcy Patel is afraid to believe all the hype.  But it's really happening--her teen novel is getting published.  Instead of heading to college, she's living in New York City, where she's welcomed into the dazzling world of YA publishing.  That means book tours, parties with her favorite authors, and finding a place to live that won't leave her penniless.  It means sleepless nights rewriting her first draft and struggling to find the perfect ending...all while dealing with the intoxicating, terrifying experience of falling in love--with another writer.

Told in alternating chapters is Darcy's novel, the thrilling story of Lizzie, who wills her way into the afterworld to survive a deadly terrorist attack.  With survival comes the responsibility to guide the restless spirits that walk our world, including one ghost with whom she shares a surprising personal connection.  But Lizzie's not alone in her new calling--she has counsel from a fellow spirit guide, a very desirable one, who is torn between wanting Lizzie and warning her that...

Believing is dangerous.

(From publisher.)

The Eye of Minds

The Eye of Minds
James Dashner
Fiction D26e

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive.  Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends.  And the more hacking skills you have, the more fun.  Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet.  The effects are horrific--the hostages have all been declared brain-dead.  Yet the gamer's motives are a mystery.

The government knows that to catch a hacker, you need a hacker.

And they’ve been watching Michael. They want him on their team.  But the risk is enormous.  If he accepts their challenge, Michael will need to go off the VirtNet grid.  There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom--and there's the possibility that the line between game and reality will be blurred forever.

(From publisher.)

Tuesday, February 24, 2015

The Sweetheart

The Sweetheart
Angelina Mirabella
Fiction M67s

It’s 1953 and seventeen-year-old Leonie Putzkammer feels destined to spend the rest of her life waiting tables and living with her widowed father, Franz, in their Philadelphia row house. Until the day legendary wrestling promoter Salvatore Costantini walks into the local diner and offers her the chance of a lifetime.

Leonie sets off for Florida to train at Joe Pospisil’s School for Lady Grappling. There, she transforms into Gorgeous Gwen Davies, tag-team partner of legendary Screaming Mimi Hollander, and begins a romance with the soon-to-be Junior Heavyweight Champion Spider McGee. But when life as Gorgeous Gwen leaves her wanting, she orchestrates a move that will catapult her from heel to hero: she becomes The Sweetheart, a choice that attracts the fans she desires but complicates all of her relationships—with Franz, Joe, Spider, Mimi (who becomes her fiercest competitor), and even with herself.

She triumphs, she fails, but somehow she manages to endure when the odds are never in her favor.  Her actions hold promise: if she can, maybe we can, too.  In a novel about wrestling, Angelina Mirabella tells a surprising, affecting, and morally complex story about the path to adulthood.

(From publisher.)