Showing posts with label Gamers. Show all posts
Showing posts with label Gamers. Show all posts

Friday, October 14, 2016

Getting Gamers: The Psychology of Video Games and their Impact on the People who Play Them by Jamie Madigan

Jamie Madigan
Getting Gamers: The Psychology of Video Games and their Impact on the People who Play Them
794.8 M265g

Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it s not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy.
Taking the time to learn what s happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium s success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that s becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games."


(from publisher)

Wednesday, February 25, 2015

The Eye of Minds

The Eye of Minds
James Dashner
Fiction D26e

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive.  Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends.  And the more hacking skills you have, the more fun.  Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet.  The effects are horrific--the hostages have all been declared brain-dead.  Yet the gamer's motives are a mystery.

The government knows that to catch a hacker, you need a hacker.

And they’ve been watching Michael. They want him on their team.  But the risk is enormous.  If he accepts their challenge, Michael will need to go off the VirtNet grid.  There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom--and there's the possibility that the line between game and reality will be blurred forever.

(From publisher.)