Showing posts with label Knights. Show all posts
Showing posts with label Knights. Show all posts

Wednesday, May 18, 2016

The Pagan Night by Tim Akers

The Pagan Night
Fiction Ak37h1
Tim Akers    


The Celestial Church has all but eliminated the old pagan ways, ruling the people with an iron hand. Demonic gheists terrorize the land, hunted by the warriors of the Inquisition, yet it’s the battling factions within the Church and age-old hatreds between north and south that tear the land apart. 

Malcolm Blakley, hero of the Reaver War, seeks to end the conflict between men, yet it will fall to his son, Ian, and the huntress Gwen Adair to stop the killing before it tears the land apart. The Pagan Night is an epic of mad gods, inquisitor priests, holy knights bound to hunt and kill, and noble houses fighting battles of politics, prejudice, and power.

(from publisher)

Monday, February 22, 2016

Rules for a Knight by Ethan Hawke

Rules for a Knight
Ethan Hawke
Fiction H3126r


From Ethan Hawke, four-time Academy Award nominee—twice for writing and twice for acting—an unforgettable fable about a father's journey and a timeless guide to life's many questions.

A knight, fearing he may not return from battle, writes a letter to his children in an attempt to leave a record of all he knows. In a series of ruminations on solitude, humility, forgiveness, honesty, courage, grace, pride, and patience, he draws on the ancient teachings of Eastern and Western philosophy, and on the great spiritual and political writings of our time. His intent: to give his children a compass for a journey they will have to make alone, a short guide to what gives life meaning and beauty.  

(from publisher)

Monday, April 1, 2013

Fablehaven: Keys to the Demon Prison (#5)

Fablehaven: Keys to the Demon Prison (#5)
Brandon Mull
Fiction M91k2011

After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world.

In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been more deadly.

In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate, climactic battle to control the keys to the demon prison.

Fablehaven: Rise of the Evening Star (#2)

Fablehaven: Rise of the Evening Star (#2)
Brandon Mull 
Fiction M91r

At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?

Thursday, March 7, 2013

Fablehaven: Grip of the Shadow Plague (#3)

Fablehaven: Grip of the Shadow Plague (#3)
Brandon Mull
Fiction M91g

Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.

In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure–but can she be trust?

Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.